Polearm
Song of the Vigil
BASE_ATK
44 LV_N_CHIP
565 LV_N_CHIP
Elemental Mastery
24 LV_N_CHIP
110 LV_N_CHIP

REFINEMENT_LABEL

Cadence of Days Gone By — R1
Triggering an Elemental Reaction regenerates 4 Elemental Energy for the equipping character. This effect can trigger once every 9s. On the other hand, triggering a Stellar Glimmer reaction increases their ATK by 20% for 12s. The aforementioned effects can trigger even when the character is not on the field.
Cadence of Days Gone By — R2
Triggering an Elemental Reaction regenerates 5 Elemental Energy for the equipping character. This effect can trigger once every 9s. On the other hand, triggering a Stellar Glimmer reaction increases their ATK by 25% for 12s. The aforementioned effects can trigger even when the character is not on the field.
Cadence of Days Gone By — R3
Triggering an Elemental Reaction regenerates 6 Elemental Energy for the equipping character. This effect can trigger once every 9s. On the other hand, triggering a Stellar Glimmer reaction increases their ATK by 30% for 12s. The aforementioned effects can trigger even when the character is not on the field.
Cadence of Days Gone By — R4
Triggering an Elemental Reaction regenerates 7 Elemental Energy for the equipping character. This effect can trigger once every 9s. On the other hand, triggering a Stellar Glimmer reaction increases their ATK by 35% for 12s. The aforementioned effects can trigger even when the character is not on the field.
Cadence of Days Gone By — R5
Triggering an Elemental Reaction regenerates 8 Elemental Energy for the equipping character. This effect can trigger once every 9s. On the other hand, triggering a Stellar Glimmer reaction increases their ATK by 40% for 12s. The aforementioned effects can trigger even when the character is not on the field.

ASCENSION_MATERIALS_LABEL

CAT_WEAPON_MATERIAL
The Frost Emperor's Farewell
CAT_ENEMY_MATERIALS
Ethereal Crystalscale Stone
Coiled Core of Life

DESCRIPTION_LABEL

A long spear that once stood guard over all. Today, it has found a new purpose with children and their games of make-believe.